Strength is a primary character statistic in Kingdom Come: Deliverance. Henry's Strength stat shows how well he handles physical tasks. The current Strength level can be seen in the Player window below the character. It can also be seen on the Stats tab where players will see a breakdown of the actual level and any buffs that may increase it.
Description[]
"Strength defines how well a character can handle physical challenges. The more Strength, the less depletion of stamina when wielding heavy weapons (most weapons except daggers and sabres) and the more powerful your attacks. Each level up of Strength also significantly increases the capacity of your inventory, as well as influencing how fast you can sprint with a heavy load. Strength is increased primarily by combat.
You get Strength perk points at every other level up."
Strength stat description in-game.
Leveling[]
As stated in the in-game description, the Strength stat is primarily increased through combat.
Other means of leveling-up Strength are:
- Reading the book series Hercules and His Diet;
- Training with Captain Bernard using Strength-based weapons: Axes, Maces, Longswords;
- Engaging in Clinches;
- Training in Unarmed combat;
- Carrying heavy loads (being over-encumbered) for extended periods of time;
Experience table[]
The following table lists the required Experience (XP) amount for each level of the Strength stat:
| Level | Required XP until next level | Perkpoint |
|---|---|---|
| 0 → 1 | 50 | - |
| 1 → 2 | 80 | 1 |
| 2 → 3 | 110 | - |
| 3 → 4 | 140 | 1 |
| 4 → 5 | 170 | - |
| 5 → 6 | 200 | 1 |
| 6 → 7 | 230 | - |
| 7 → 8 | 260 | 1 |
| 8 → 9 | 290 | - |
| 9 → 10 | 320 | 1 |
| 10 → 11 | 350 | - |
| 11 → 12 | 380 | 1 |
| 12 → 13 | 410 | - |
| 13 → 14 | 440 | 1 |
| 14 → 15 | 470 | - |
| 15 → 16 | 500 | 1 |
| 16 → 17 | 530 | - |
| 17 → 18 | 560 | 1 |
| 18 → 19 | 590 | - |
| 19 → 20 | 620 | 1 |
| 20 → 21 | 650 | - |
| 21 → 22 | 680 | 1 |
| 22 → 23 | 710 | - |
| 23 → 24 | 740 | 1 |
| 24 → 25 | 770 | - |
| 25 → 26 | 800 | 1 |
| 26 → 27 | 830 | - |
| 27 → 28 | 860 | 1 |
| 28 → 29 | 890 | - |
| 29 → 30 | 920 | 1 |
| Total | 6700 | 15 |
Strength Perk[]
| Icon | Name | Min. Level (Strength) | Effect |
|---|---|---|---|
|
Gravedigger | 2 | Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much. |
|
Stronghold | 2 | Blocking an opponent's blows will cost you 30% less Stamina. |
|
Clinch Master | 4 | Gives you one third higher chance of overpowering your opponent in a clinch. |
|
Mule I | 4 | You can carry 15 pounds more. |
|
Boar | 6 | You can deplete an opponent's Health and Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his. |
|
Tight Grip | 6 | Your Stamina regeneration will not slow down in combat, even on the weapon backswing. |
|
Headcracker | 8 | You have a 10% greater chance of knocking out an opponent with a blow to the head. |
| Heavy Swing | 8 | Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield. | |
|
Mule II | 8 | You can carry 20 pounds more. |
|
Mule III | 12 | You'll be able to carry 25 pounds more weight. |
|
Dreadful | 14 | Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined. |








