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Kcd Skill Stealth icon

Stealth is a non-combat skill in Kingdom Come: Deliverance that allows players to avoid detection by lowering the visibility of the player.

Description[]

Stealth skill shortens the distance at which you will be seen by the enemy and increased the time it will take for them to spot you. It is improved by moving stealthily in the vicinity of the enemy.
New perk points unlock at levels: 3, 5, 8, 10, 13, 15, 18, 20.

Perks[]

There are a total of 9 Stealth perks available in the game.

Icon Name Effect Min. lvl
Kcd takedown perk icon Takedown Let's you knock people out from a crouching position. 3 lvl
Kcd daring debonair perk icon Daring Debonair After committing a crime, you get a +1 bonus to Strength and Vitality until you're caught or leave the scene of the crime. 3 lvl
Kcd rain man perk icon Rain Man You move almost silently in the rain. The noise of your footsteps is reduced by 70%. 3 lvl
Kcd crouching chameleon perk icon Crouching Chameleon When crouching without movement you get a 30% Stealth bonus. 5 lvl
Kcd stealth kill perk icon Stealth Kill Allows you to kill from stealth. You have to have a dagger. 5 lvl
Kcd ordinary mug perk icon Ordinary Mug When you're wanted, people are less likely to recognise your face and soon stop looking for you. 8 lvl
Kcd slim fit perk icon Slim Fit Lowers the noise of armour and other equipment by 20%. 8 lvl
Kcd dog person perk icon Dog Person Dogs won't bark at you. 10 lvl
Kcd et tu brute perk icon Et Tu, Brute Your attacks from behind will be one third stronger. 10 lvl

Trainers[]

Tips[]

Stealth is a combination of multiple factors.

  • Visibility - How likely people are to see you. Based off of line of sight. Sight distance and reaction time based on Stealth skill. Lower is better. Henry's default is 50.
  • Conspicuousness - How likely people are to react to the player when detected, regardless of how. Reaction time based on Stealth skill. Lower is better. Henry's default is 50.
  • Noise - How likely people are to hear you. Based off of radius. Radial area and reaction time based on Stealth skill. Lower is better. Henry's default is 0.
  • Lockpicking - Causes some noise. Breaking lockpicks creates notable noise. The perk Silent Fiddler will greatly decrease this risk.
  • Lighting - Affects Visibility. Darker is better.
  • Time - Affects Lighting and patrols, and how many people in the area to detect you. Later is better, people are predictably in bed.
  • Dogs - Dogs will alert their masters that something is wrong, and will draw attention. The perk Dog Person can be used to bypass this, or a well placed Arrow.
  • Gear, Perks and Buffs - Things that lower Vis, Conspic and Noise stats decrease chances of being detected and chances of reaction. Things that increase Stealth (Padfoot potion) will increase NPC reaction times, and decrease their range of seeing and hearing you.
  • Bodies - Corpses and unconscious people draw attention. Move them where people won't discover them (at least until you escape) or place them to be found away from you.
  • Witnesses - If you are detected and the detector reacts poorly, it draws attention. Dead men tell no tales, but unconscious ones do. A witness must make direct contact with a Guard to make you Wanted. If reported, you may be able to talk your way out of it, or escape, store your goods and face the time in prison. The general response to detection is to eliminate the witness or reload a save.

Stealth Armour[]

A major downside of heavy armour, especially plate armour is the noise and conspicuousness that comes with it, making it unsuitable for stealth attacks. However, in connection with the two perks Stuffing and Forester, it is possible to assemble armour configurations that allow the holy trifecta of 0 noise, 0 visibility and 0 conspicuousness in woodlands, while still providing decent protection. This makes such a configuration especially useful during missions like Ruin and Raiders.

Protective Stealth Armour:
Head
Body
Legs

For maximum effect of the Stuffing perk the items need to be repaired using a repair kit at least once. All items except the dark padded coif, padded chausses and black hood can be bought in Rattay. The three mentioned items need to be looted off enemies, but are available early into the playthrough.

For better protection some items may be exchanged for ones with better protection at the expense of noise and visibility, but with the Forester and Slim Fit perks they still provide excellent stealth value:

  • The black brigandine pauldrons can be replaced with more protective Simple plate pauldrons
  • The short brigandine chausses can be replaced with Saxon composite chausses. Be aware though that it exists in a noisy and a quiet variant. The quiet variant can only be looted of high-level bandits like the ones fighting in Skalitz. Several bandits in the Pribyslavitz camp wear the stealth variant.
  • The black hood can be replaced with a Dark combat jacket
  • The bell shaped cattle hat can be replaced with a Cuman shishak for better face protection.

Such upgraded armor provides substantially more protection and still retains noise levels below 16. However, if fighting high-level bandits, for instance during Interlopers it may prove too weak if your cover is broken and you up facing three or more opponents.

Maximum Stealth, minimal detection Armour:
Head
Body
Legs

This set of gear requires nothing else to be added, and it is advised one removes Spurs and Jewellery. It is advised to use a Padfoot potion and the perks Stuffing and Forester. It is advised to infiltrate at night, and use a Nighthawk potion. This set will offer the lowest possible balance of Visibility, Conspicuousness and Noise, within what is obtainable in the vanilla game. This set is useful for Absolute Stealth, where getting caught is failure, extreme consequences, death or a reloaded save. It is extremely useful for theft, eliminating villagers and guards, and even quietly infiltrating Camps and exterminating Enemies. It provides almost no physical protection, but makes the player much harder to detect. And if you're using this set, getting detected is generally going to be a reloaded save, so protection is unnecessary.

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