The skill of fighting with swords and similar weapons. Sword-like weapons are agile and allow you to hit your opponent accurately and quickly, as well as to effectively defend against incoming attacks. Longswords also give you the advantage of a longer reach. The biggest disadvantage of these weapons is that they are usually ineffective against heavily armoured foes.
The higher your Swordsmanship skill, the faster your attacks will be, the more damage they will do, and the harder it will be for your opponents to block them.
Swordsmanship experience is gained primarily by fighting using the appropriate weapons.
Sword-like weapons include hunting swords, short swords, longswords, and sabres.
To perform a master strike, you must attack at the moment of the enemy's attack from the opposite direction. This stops their attack and hits them with your own.
If you successfully wound an opponent by a strike to an uncovered zone (i.e. a zone your opponent isn't blocking from), it will be more difficult for the opponent to block your subsequent attacks.
With a fully charged sword attack, your Sword Fighting skill will count 3 higher. So your attack will not only be stronger, but it will also be harder to parry.
Each successful sword combo significantly reduces your opponent's agility and strength, making it harder for them to keep fighting and easier for you to defeat them.
If you fight with a short sword (not a hunting sword or saber) its defense will be 30% higher and your attacks and blocks will cost you 20% less stamina.
When you perform a combo, you gain +5 to your Swordsmanship skill, making subsequent attacks easier to perform and more powerful. The effect lasts for 30 seconds.
You can use a longsword together with a shield or a torch. While its superior range can prove useful, your attacks with such a weapon will be 30% slower, 20% weaker and will cost you 20% more stamina. You will be able to perform shortsword combos, but not longsword combos.
Each of your subsequent sword strikes in an unbroken series will deal more damage than the previous one. A series of strikes can be interrupted by a successful block, dodge on the opponent's side, by too much delay between attacks or by a wound on your side.
18 lvl
Combos[]
There are 16 sword combos available in the game. Most can be used with all types of longswords, shortswords, and with a shield, though some are specific to a certain sword type.
After a sequence of a strike from above and two left strikes, finish the attack with a right strike. This will deflect the opponent's sword and hit their head.