Ruin is an activity in Kingdom Come: Deliverance. Groups of bandits have set up a number of camps in the woods around Rattay, and Captain Bernard wants Henry to take them out.
It's advisable to be well armed for this activity (including a dagger), and to stock up on Bane potion and lockpicks. As there's a bit of travelling, you might want to wait until you have a horse.
Synopsis[]
Bandits have settled in the vicinity of Rattay and are plundering the region. There's a generous bounty on their heads.
Objectives[]
- Kill the Camp Leader. (0/1)
- Report the camp's destruction to Bernard. Don't forget the leader's spurs.
- Kill the Camp Leader. (0/1)
- Report the camp's destruction to Bernard. Don't forget the leader's spurs.
- Kill the Camp Leader. (0/1)
- Report the camp's destruction to Bernard. Don't forget the leader's spurs.
- Kill the Camp Leader. (0/1)
- Report the camp's destruction to Bernard. Don't forget the leader's spurs.
Walkthrough[]
In an attempt to stamp out the bandits plaguing the area, Sir Hanush has made a decree. If you can kill a bandit leader and take his spurs to Bernard as proof that the job is done, you will be paid handsomely. In addition, to encourage you to take out the whole camp, he will also pay for each bandit's ear you bring back. You muse that this seems a bit barbaric, but agree nonetheless.
Each camp usually contains three or four bandits in addition to the leader. It's highly advisable that you take out the leader first, as he's usually better armed and armored. You only have to take out the leader and grab his spurs to pass the objective, but it is profitable to take out the rest of the camp and strip all bandits of their valuables (and ears).

Take out the bandits
There are several ways you can approach the conflict. First, if you'd prefer to go in guns blazing, arm yourself to the teeth and jump into the fray. Simple, but effective, assuming you don't get swamped.
Alternatively, each camp usually has at least one bandit on patrol. Sneak up behind him (remember your noise stats), and take him out before dealing with the rest of the camp. Having one fewer bandit facing off against you can make a huge difference when you're being pursued by the whole camp. Pick off any others as they leave the camp, but make sure they're a good distance away so the other bandits don't hear you. You can also sneak into the camp and, if you're careful, murder one in their sleep before the noise awakens the others. Be warned - they will attack you on sight.

Poison the wine
Otherwise, obtain some Bane potion. The local apothecary doesn't sell such things, but herbalists do; if you're a dab hand at alchemy, you can also make some yourself. Then, sneak into the camp undetected and drop the potion into the cooking pot or a wine skin. Retreat a safe distance and wait until the bandits help themselves to a meal or drink. Shortly afterwards, they'll keel over, dead.
Finally, if there is a horse at the camp, you can creep up to it and start a stampede, causing some of the bandits to chase after it. In the confusion, you can take the opportunity to poison the pot or take out a few of your enemies.

Stampede the horse
The first camp is directly east of Rattay in an abandoned mine shaft. Four bandits and one leader are present, as well as a Very Hard locked chest. Loot the camp and the leader's spurs and return them to Bernard. He'll give you 100 for the spurs and 35
for each ear. The second camp is west of Rattay (five bandits and a Hard locked chest), the third camp is west of Neuhof (six bandits and a Hard locked chest), and the fourth and final camp is on the road to Sasau (four bandits and a Very Hard locked chest).
Once you've rid the area of the camps, Bernard will tell you to report to Captain Robard of Talmberg to complete a similar quest, Raiders.
Notes[]
- This quest is linked to Raiders and Interlopers, which you receive from from Robard and Baron vom Berg, respectively. You can return the relevant quest items for the appropriate rewards to any of these three characters.