As a player progresses through Kingdom Come: Deliverance, their character Henry will obtain new stats. Every second level, players will be able to select a perk that will allow them to design a character more suited to their own game-play style.
Description[]
Level is derived from your stats and your progress through the game. It's useful for comparing your character to that of your friends. With every second level you reach, you can select one perk that will allow you to make your character more specialised.
Players get perk points at every other level up.
Main Level Perks[]
Icon | Perk Name | Description | Minimum Lvl |
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Relieved | You've confessed to all your wrongdoing and undertaken a pilgrimage of repentance. Ego te absolvo, you are cleansed of sin. Try to keep it that way! Now, when you get a good sleep (at least 4 hours), you will then learn new things faster and get better at the skills you already have. | After doing penance for your sins during A Wicket Gate.
(DLC: A Woman's Lot required) | |
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Scout I | Slighty increases the sight distance of Fast Travel and also the chances of Evading by 10% | 2 |
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Ascetic | You'll last 30% longer without food, but as soon as you get hungry, the effects will be 20% worse. | 2 |
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Manly Odour | When dirty, you'll have 50% more Charisma when talking to women. However, people will smell you a mile off, reducing your Stealth skill by 30%. | 2 |
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Night Rider | Your Stamina will regenerate 20% faster at night, but 10% slower during the day. | 2 |
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Wanderer | You grew up in impoverished conditions, so comfort of beds is inverted to you. The worse the bed, the better you sleep, and vice versa. | 2 |
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First Aid I | Enables you to use bandages | 3 |
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Insomniac | Increases the time you can do without sleep. Your Energy Lvl falls one quarter more slowly. | 4 |
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Renegade Brand | Penalties on stats following release from jail are 20% lower. | 4 |
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First Aid II | Bandages are 25% more effective. You can also apply your healing skill in dialogues. | 6 |
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Savage | In the wilds you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with the Burgher perk. | 6 |
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Scout II | Increases the sight distance of Fast Travel and also the chances of Evading by another 10%. | 6 |
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Burgher | In towns and villages and their immediate vicinity you have a +1 bonus on Strength, Agility, Vitality and Speech. Can't be combined with Savage perk. | 6 |
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Brute | You favour brute strength to a pleasant demeanour. You get a +2 Strength bonus, but a -1 penalty on Charisma and Speech. Can't be combined with the perks Ken, Golden Tongue, Juggler or Cloak and Dagger. | 8 |
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Cloak and Dagger | You prefer to remain in the shadows. You have a +2 Stealth bonus at the cost of a -1 penalty to both Strength and Speech. Can't be combined with the perks Ken, Brute, Juggler or Golden Tongue. | 8 |
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Golden Tongue | You always favoured diplomacy over brute force. You get a +2 Speech bonus, but a -2 Strength loss. Can't be combined with the perks Ken, Brute, Juggler or Cloak and Dagger. | 8 |
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Juggler | You've been exceptionally supple and agile since childhood. However, turning somersaults and falling on your head has left its mark. You have a +1 Agility bonus, but a -1 penalty on Speech and Charisma. Can't be combined with the perks Ken, Brute, Golden Tongue, or Cloak and Dagger. | 8 |
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Ken | You're handsome and charismatic, but you haven't built up your Strength. Charisma +2, Strength -2. Can't be combined with the perks Juggler, Brute, Golden Tongue, or Cloak and Dagger. | 8 |
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Scholar | Your momentary Reading Level increased by 3. But your Strength and Warfare skills have each incurred a -1 penalty. | 8 |
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First Aid III | Bandages are 50% more effective. For a village boy, you are quite the sawbones. The perk opens the most advanced options in dialogues connected with healing. | 10 |
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Infamous | With a low Reputation in a given area, you also get a +1 bonus on Strength, Agility, Vitality and Speech. But your Reputation rises much faster than usual and the penalties for serving jail time are less. Can't be combined with the Local Hero perk. | 10 |
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Local Hero | If your Reputation is high in an area, you get a +1 bonus on Strength, Agility, Vitality and Speech there. At the same time, though, your Reputation falls much faster than usual and the penalties for jail time last longer. Can't be combined with the Infamous perk. | 10 |
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Scout III | Greatly increases the sight distance of Fast Travel and also increases the chances of Evading by another 10%. | 10 |
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Contemplative | As long as you remain still, your tiredness and hunger will stay at the same Level. | 12 |