Game of Throws is one of the side quests in Kingdom Come: Deliverance and requires the DLC: The Amorous Adventures of Bold Sir Hans Capon.
The achievement I Can Quit Any Time can be earned via this quest (see notes).
Synopsis[]
The bold Sir Hans Capon inherited a lovely necklace from his great-grandmother... which he lost at dice. And now he wants it back again. That sounds simple enough... right?
Objectives[]
- Get back the necklace Sir Hans lost.
- Give the necklace back to Sir Hans.
- Find the dice player who won Sir Hans' necklace.
- Find the nobleman who won Sir Hans' necklace from the Ledetchko dice player.
- Find the hideout of the robber baron and his merry band.
- Announce yourself at the camp entrance.
- (Optional) Take part in the Dice Tournament.
- Beat the first opponent.
- Beat the second opponent.
- Beat the third opponent.
- Beat the last player.
- Pick up your winnings from the dice tournament.
- (Optional) Take part in the Dice Tournament.
- (Optional) Parley with Sir Erhart.
- Announce yourself at the camp entrance.
- (Optional) Find out who killed Sir Alphonse.
- Examine the scene of the crime.
- Find the hideout of the robber baron and his merry band.
- Find the nobleman who won Sir Hans' necklace from the Ledetchko dice player.
Walkthrough[]
Meet with Sir Hans to trigger this quest - remember that he is usually either on the top floor of Pirkstein castle in Rattay, or in the Rattay baths. He informs Henry that he is now courting the butcher's daughter, Karolina's heart, though indirectly. He tasks Henry with recovering his great grandmother's necklace, which he lost in a dice game.
Head to Ledetchko. At the Inn, speak to the Ledetchko player. He lost the necklace himself to some "well-dressed nobleman" in another game of dice. That nobleman's dice made quite an impression on the Ledetchko player since they were all golden and shiny and seemed to fall in the nobleman's favour.
He will direct Henry to a camp near a ford close to the Monastery. On the east bank, Henry will encounter a small camp, which will trigger a cutscene. He finds the nobleman, Sir Alphonse, murdered.
Sir Anselm of Domky will task Henry with investigating who murdered Sir Alphonse, which will lead him to Capon's necklace, but you will be disguised as Sir Alphonse. This will require you to be dressed in noble clothing. Talk to Sir Anselm to explore more dialogue options that will uncover Sir Alphone's back story, which can assist in Henry's cover.
Examine the fire to find a Scorched map. This will show a hidden camp across the river and west of the charcoal burners. This can be hard to find as there is no direct path. Go west from the charcoal burners and you will eventually find a rough trail that leads to a gate marked by a hanged man. Henry will be met by a guard, who assumes that he is Sir Alphonse. Either dialogue option will result in friendly banter and he allows you into the camp.
The bandits here are not hostile, so you can walk freely. There are several named characters in the camp which you can speak to. This may reveal hints over who murdered Sir Alphonse, as many of them do not leave the camp at all.
The sequence of events will play out differently depending on when you arrive. You may have to parley with Sir Erhart, using a speech check or an extensive dialogue sequence based on Sir Anselm's conversation (see Notes). However, the quest can be completed without seeing him. There are two objectives to look out for:
Only the necklace is required to complete this quest (and the first part of Honeyed Words). Discovering the dice and Alphonse's murderer is optional, but reporting this to Sir Anselm will result in an extra reward of a green nobleman's hat.
The necklace is located in the prize chest. This can be obtained in several ways:
- Brute force - you can fight the entire camp and open the chest with a stolen key or by lockpicking. There are a lot of bandits, so this is the hardest method.
- Stealth - the chest is guarded by a bandit at all times. Finding a way to dispatch the bandit and lockpicking the Very Hard chest gets the necklace and the other prizes.
- Winning the dice tournament - this is the intended method, as indicated by the quest name. This is challenging, but make significantly easier if you have a set of special dice and/or the Pribyslavitz Boar effect.
Sir Erhart[]
At some point, you may be called to meet with Sir Erhart. This might not trigger if you come late at night, or if you have already won the tournament.
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The meeting will establish whether you are truly trustworthy as Sir Alphonse, or whether you are exposed and kicked out of the camp. Succeeding the skill check or picking the sequence of correct answers will give you a free pass, while failing will have you kicked out, forcing you to complete this mission by force or by stealth.
Dice Tournament[]
Speak to Old Blaha sitting at the table out front to enter the tournament. To enter, you will either need to place a 1000 Groschen wager, or pass a skill check to enter for free. Speak to him again to start the first round.
The first opponent is Noggin. He has an unimpressive set of dice and is easy to beat. If you win, he will immediately challenge you to a duel. Take it outside and defeat him.
The second opponent Berta. Berta is similarly easy (or difficult) to defeat, but will not challenge your skill.
The third opponent is Mladota, Blaha will hint that something is special about Mladota. Mladota will open his turn with a full set of Alfonse's dice. This is incredibly weighted in his favour and it is very likely that he will win outright. If he wins, you can challenge him to a duel.
Pechuna is the last opponent. He is an average player like the others and a pushover compared to Mladota. Speak to Old Blaha after this match to see how you did in the tournament.
- Less than three wins: you lose the tournament prize
- Three wins: tied with Perchuna, rematch for the overall win
- Four wins: undisputed win
If you win the tournament, you will be given the chest key to claim the necklace and other goodies. At any point before, during or after the tournament, you can steal Alfonse's dice from Mladota (pickpocketing, knocking him out or outright killing him). This can make the tournament a lot easier. The camp parties all night, so the best time to do this by stealth is in the early hours of the morning.
Report to Sir Anselm[]
This is an optional component and not listed in the objectives if you did not fully complete the investigation. Return to the camp on the east side of the ford. Accuse Mladota of the murder. He will not believe you unless you have seen him use the dice, which will open that dialogue choice. Sir Anselm will believe you and take care of this (regardless of whether you have already killed Mladota), and will reward you. Note that if you have Alfonse's dice, he does not ask for it. This allows you to keep one of the most powerful sets of dice, should you feel the need to gamble.
Report to Sir Hans[]
The quest ends when you report to Hans Capon in Rattay. He will move on with the next part of Honeyed Words.
Notes[]
When the objective "Parley with Sir Erhart." is activated, you do not need to talk to him at all. If you do, tell him the following in order not to blow your cover (after introducing yourself with "Sir Erhart, I presume?"):
- First method: evade him by telling him either that you are tired (speech check) or that you are too preoccupied with the dice tournament right now (both options work), and that's it, no harm done
- Second method: choose the option "Let's get straight down to business." and give him the right answers. According to Sir Anselm the correct combination is:
- Beneshov.
- Merchants.
- The road to Prague.
- Up to 12000 Groshen (alternatively both 6000 or 24000 Groschen work fine)
- I can offer something else too.
- In Pilgrams.
- (some other combinations work as well)
- Third option: again, get straight down to business, but this time, give him at least one wrong answer for each question blowing your cover in the end. For example:
- Prague.
- Beneshov.
- Wayfarers.
- The road to Vlashim.
- 3000 Groschen.
- 6000 Groschen.
- I can offer something else too.
- In Vlashim.
- Now, your cover is blown and Sir Erhart asks you who you are and what you want. If you try and convince him that you are Sir Alfonse, the speech check that it takes will succeed (provided your speech level is high enough). But Sir Erhart will ban you from the camp immediately which makes the whole perimeter a private area. So, you would have to get out as fast as possible and sneak back in through a secret passageway that leads directly to the rundown corridor next to the prize chest room. If you do not want that, give in to his interrogation and give up Sir Anselm:
- Alright, I'm Henry...
- I heard it from Sir Anselm.
- All I'm after is that necklace (speech check)
- I'll tell you the truth.
The last method will, however, have an impact on the questline. You won't get the whole dice tournament prize but only the necklace. Also, you will not be able to complete the objective "Find out who killed Sir Alphonse." and, therefore, not receive that fancy green nobleman's hat.
The achievement I Can Quit Any Time is earned by winning against all dice opponents during this quest.
If you choose the violent option of taking out the entire camp, you can cheese it by jumping behind one of the tents and using a Bow. Enemies will be unable to reach you, allowing you to pick them off one by one.