From the Ashes is the first DLC for Kingdom Come: Deliverance, which adds the side quests Lost in the Woods, A Place to Call Home, and Supplies as well as the activity Judgement. It also includes exclusive items. The developers, Warhorse Studios, describe it as "much more like a huge extension on the vanilla game... because it's integrated into the main quest."
After you and your comrades-in-arms drove the bandits out of Pribyslavitz, the village was once again left to be slowly swallowed up by the woods. A shame - before being plundered by a renegade Lord, it was no doubt a sprawling, bustling hamlet, judging by the size of the ruined church there, which is all that's left as a remainder of its former prosperity.
You always wondered why the folk never went back to live there, so you were pleasantly surprised to learn that Sir Divish has plans for his former hamlet. You don't know exactly what he has in mind, but you'll be glad to have a hand in it. You're sure to find out in Talmberg what needs to be done.
After Baptism of Fire, go to Talmberg, where you will need to speak to Divish. He will tell you that he has sent his Master Locator, Marius Bilek, to assess the condition of Pribyslavitz, his former hamlet. It is has been in ruin since it was sacked by Havel Medek many years before, and the recent occupation of the bandits has done nothing to improve the situation. Unfortunately, Marius is long overdue, so Divish requests Henry seek him out, starting Lost in the Woods.
Travel to Pribyslavitz, where you might want to first take the opportunity to loot the camp, as there are large quantities of valuable abandoned Cuman armour and weapons, that will be lost once work commences. There are a few bandits still lingering around, who have taken Marius prisoner. Convince or threaten them to turn Marius over.
Marius requests Henry's help in surveying the land, and will comment on some good locations for planned construction. Ultimately he decides that the task wont be easy, but it can be done - but first, they have to clear the brush, and hire some laborers. Lord Divish arrives and the three men discuss the logistics of rebuilding, which will ultimately cost several tens of thousands of Groschen until people settle in the area and begin producing.
Divish, along with Radzig and Hanush, have agreed to invite some of the citizens of Rattay, including the Skalitz refugees, to move to the area. The Lord then appoints Marius to be in charge of the land parcelling and building, to assist the new Bailiff - Henry. However, this is not just an honour - it's an obligation. Henry will need to rebuild the village, maintain order ... and front up the initial cost of all the work.
Travel to Rattay and speak to the Bailiff, who will formally announce your promotion and inform the people that they may move to Pribyslavitz and live tax free for five years if they are willing to rebuild the village. By the time Henry returns to Pribyslavitz to begin A Place to Call Home, some people have already arrived, and Marius has constructed a temporary Rathaus and a labourer's camp, and Supplies will get you acquainted with the basics.
But labour isn't cheap, and there is a chest that Henry will need to fill with gold to pay the workers. Henry will need to decide what to build and when - it's recommended that you focus first on the buildings that will produce your construction materials. Marius will also bring up the subject of his pay, and Henry will need to negotiate with him. You will also need to source resources, which have varying costs depending on your supplier.
Once the village has some inhabitants, Henry will need to start an activity dubbed Judgement, where he must hear cases of local crimes and determine what is to be done with the perpetrators.
The key is to carefully manage the incoming and outgoing funds until the village becomes self-sufficient, and even starts generating money. Keep an eye on your expenses by reading your account ledger, which will show the buildings already constructed, as well as their income/cost, how much they increase your reputation, and any potential improvements. It is important to ensure there are sufficient funds (and you have a good enough reputation), or else Lord Divish will strip you of your title... and your village.
- Marius Bilek
- Baker Sylvester
- Butcher Kochwurst
- Butcher Brisket
On the table below, Total Cost is for the fully upgraded building. Max Income includes income for goods or services provided to other buildings (ie, income from the Beehives' synergy with the Tavern is included in the listing for the Beehives). Once you decide on a building, several days will instantaneously pass and the building will be completed. Ensure you have sufficient funds to cover at least a week's worth of expenditure until the village is self-sufficient.
There are not enough sites for all buildings, so you will need to decide whether to build a Butcher or a Bakery, Stables or Guardhouse. All in all, the total cost will be between 94,000 - 95,000 to fully upgrade the village (not accounting for the costs associated with supporting the town from your own pocket until it is self sufficient). But - dependent on who your suppliers are and what you pay Marius - the village can net its Bailiff around 1500 a day, and support between 62 and 68 citizens, without you needing to do anything. Hiring skilled laborers and making good judgements will increase this even further, meaning it is well worth your while to invest in the village early and then reap the profits for the remainder of your gameplay.
|Building||Total Cost||Max Income||Max Income
|Improvements||Citizens||Require Resource/s||Exclusive Items|
|Forge||-10000||750||820||OR||Swordsmith's Tools||5||Charcoal||Tusk sword|
|Armoursmith's Tools||Boarback shield|
|Tavern||-13000||1000||1100||Brewery||15||Stone & Grain||Pribyslavitz Boar|
|Bridge and Road||-4000||-20||-20||0||None|
|OR||Butcher's||-4700||460||510||Smoke house||3||Livestock||Smoked food|
|Bakery||-4700||465||590||Drying shed||4||Grain||Dried food|
|OR||Stables||-7000||365||420||Saddler's equipment||8||Grain||Horse Head Armour|
|Guardhouse||-6000||345||345||Archery Range||13||None||Sinew bow|
All buildings come with characters who are able to run each site. Throughout his quests, Henry will have met several craftsmen who he can convince to move to Pribyslavitz and take over. These skilled labourers will earn you extra income.
|Building||Job||Worker||Income||How to Get|
|Butcher's (one only)||Butcher||Kochwurst||+50||via judgement|
|Armoursmith||Zach||+70||Recruit after completion of Rattled. Will not work for you if you took the other's side.|
|Stables (one only)||Groom||Johann||?||?|
|Tavern||Patron||Matthew||-15 (+10 after judgment)||Complete A Rock and a Hard Place, but don't get them arrested in Gallows Brothers.|
|Fritz||-15 (+10 after judgment)|
|Adam||+30||Give him Charcoal-burner's loot and Adam's family cross during Besmirched.|
|Andrew||-||Declines no matter whether you sided with him during Besmirched or not.|
|Barmaid||Mirka||+50||Don't kill Timmy yourself in My Friend Timmy. Can still be recruited if killed by the Bandits.|
|Trader's (one only)||Trader||Kornelius||+75||Requires bribery or skill check.|
|Woodcutters' Camp (both)||Woodcutter||Kunesh||+35||Requires bribery or skill check. May depend on earlier treatment.|
|Raspberry||+40||Will join immediately.|