Kingdom Come: Deliverance Wiki
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This article is about information specific to the second game. For information specific to the first game, see Dice (Kingdom Come: Deliverance). For general gameplay, see Dice.

In Kingdom Come: Deliverance II, dice returns once more as a mini-game. While the rules remain the same, with the availability of loaded dice, badges are introduced to shake up the game a bit.

List of players[]

There are a number of players that can be found throughout the world, some of which may be found at random if they setup camp temporarily, while others are more permanent (like at inns). Each player generally has a max gamble amount (signified by the game tier options they give) and, if they have a badge, a particular rank (tin, silver, or gold).

Player Location Max. gamble tier Badge level
Spots Zhelejov Wagoners' Inn Courtiers
Jenovefa Tachov
Zwerk Nebakov Fortress Knights Silver

Dice Table[]

Name Description/Effect 1 2 3 4 5 6
Aranka's die Aranka gave me this die to make it easier for me to play against her husband. This loaded die has a better chance of rolling even numbers. 28.6% 4.8% 28.6% 4.8% 28.6% 4.8%
Cautious cheater's die A die modified by an expert. It is precisely loaded, but also inconspicuous. The unique die has a better chance of rolling a 1 or a 5. 23.8% 14.3% 9.5% 14.3% 23.8% 14.3%
Ci die The second in the line of the demonic dice, she likes to get lost, but when she's with her sisters she's very strong. This loaded die has an equal chance to roll numbers 1 to 5 and has a high chance to roll a 6. 13% 13% 13% 13% 13% 34.8%
Devil's head die A die that feels hot to the touch. In place of a one, it has a devil's head, which is not something folk like to gaze upon… 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%
Die of Misfortune They say that when it rains, it pours. But if you play with this die, the only thing pouring will be your tears. The weight value that is loaded on this die has a higher chance of rolling side values two, three, four, and five. 4.5% 27.7% 27.7% 27.7% 27.7% 4.5%
Even number die A die loaded in favour of even numbers. This loaded die has a better chance of rolling even numbers. 6.7% 26.7% 6.7% 26.7% 6.7% 26.7%
Favourable die A playing die that brings luck more often than you'd expect. This loaded die is capable of rolling mostly a one or a five, it also has a chance to roll a 6. 33.3% 0% 5.6% 5.6% 33.3% 22.2%
Fer die The third and last in the line of demonic dice. The Fer Die is described to be the last in the line of the demonic dice, this unique die has a high chance of rolling a six. 13% 13% 13% 13% 13% 34.8%
Greasy die A more reliable die than a normal one, but it cannot be relied on for everything. The Greasy Die is described as a "reliable" die, it has better chances of rolling a one, three, five, and six. 17.6% 11.8% 17.6% 11.8% 17.6% 23.5%
Grimy die One could say it will get you out of the frying pan into the fire. And sometimes it will let you stew in your own juice. This loaded die has a higher chance of rolling a two or five. 6.2% 31.2% 6.2% 6.2% 43.7% 6.2%
Grozav's Lucky die It is actually not all that lucky, but don't tell anyone! 6.7% 66.7% 6.7% 6.7% 6.7% 6.7%
Heavenly Kingdom die A miraculous die, sent down from the Heavenly Kingdom to earth.
Holy Trinity die A consecrated die commemorating the Holy Trinity, especially by rolling threes. A special die that is inspired by the Holy Trinity, it is a die that is weighted towards mostly rolling the side value of three. 18.2% 22.7% 45.4% 4.5% 4.5% 4.5%
Hugo's die A die of the most loyal regular at the Hole. It bears his likeness. This loaded unique die is most likely to roll any side value. 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%
King's die An annointed head has no need of a loaded die, since he is always right and can never lose. The King's Die has a better chance of rolling side values two, three, and four. 12.5% 18.7% 21.9% 25% 12.5% 9.4%
Lousy Gambler's die A shoddy loaded die. It's quite noticeably unbalanced. An unbalanced die that is heavily weighted on rolling a four and less likely to roll values one or three. 10% 15% 10% 15% 35% 15%
Lu die The first of the line of demonic dice. This unique die is described to be the first of the line of the demonic dice. It is in favour of rolling a side value of six. 13% 13% 13% 13% 13% 34.8%
Lucky die When fortune smiles on you, smile back. Otherwise you'll look suspicious. This lucky die is loaded with rolling side values one and six. 27.3% 4.5% 9.1% 13.6% 18.2% 27.3%
Mathematician's die A die loaded based on the work of a forgotten mathematician. It may be better suited to solving equations than playing dice. This loaded die has a low chance of rolling side values five and six. 16.7% 20.8% 25% 29.2% 4.2% 4.2%
Molar die A die made out of a molar tooth. It's probably better not to know who it came from. A regular die that is most likely to roll any side value. 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%
Odd die A die loaded to favour odd numbers. Most of the time. This loaded die has a better chance of rolling odd numbers. 26.7% 6.7% 26.7% 6.7% 26.7% 6.7%
Ordinary die An ordinary playing die. A starting die that is most likely to roll any side value. 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%
Painted die One of the dice coloured using modern techniques that hide the attempt to load it. This loaded die has a high chance of rolling a side value of five, and it is also in favor of rolling a one or a six. 18.7% 6.2% 6.2% 6.2% 43.7% 18.7%
Pie die Doesn't look particularly tasty, but it's well-balanced towards lower numbers. A die that is loaded with rolling lower side values. 46.2% 7.7% 23.1% 23.1% 0 0
Premolar die A playing die made from a premolar tooth. Just like the Molar Die, it is a die that is most likely to roll any side value. 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%
Sad Greaser's die A blue die mirroring the sadness of its original owner. The Sad Greaser's Die is loaded with rolling values one, two, and five. 26.1% 26.1% 4.3% 4.3% 26.1% 13%
Saint Antiochus' die The Saint Antiochus' die always rolls a 3. Not 2. And especially not 4. Saint Antiochus' Die is a unique die that is loaded to always roll a side value of three. 0% 0% 100% 0% 0% 0%
Shrinking die A very lightly loaded die. One can barely differentiate it from an ordinary die. This loaded die has more chances of rolling side values one or six. 22.2% 11.1% 11.1% 11.1% 11.1% 33.3%
St. Stephen's die A die blessed by St. Stephen, guaranteeing favourable numbers in the game and protection from loose stones. A unique die that is balanced and most likely to roll any side value. 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%
Strip die Legend has it this die will help you undress many a wench. This die favors rolling a side value of one and can sometimes roll the other values from two to six. 25% 12.5% 12.5% 12.5% 18.7% 18.7%
Three die For some reason, this die usually rolls a three. Why? The Three Die is highly favourable for rolling a three and sometimes, other side values. 12.5% 6.2% 56.2% 6.2% 12.5% 6.2%
Unbalanced die A playing die someone tried to load to his advantage, but didn't do a very good job. This unbalanced die is weighted towards rolling values one and 2, and it is less likely to roll values three, four, and six. 25% 33.3% 8.3% 8.3% 16.7% 8.3%
Unlucky die Sometimes Lady Luck is on your side, sometimes she isn't. With this die, she most likely isn't. A loaded die that is most likely to roll a two and less on the side values of one and six. 9.1% 27.3% 18.2% 18.2% 18.2% 9.1%
Wagoner's die According to legend, this die belonged to the famous Roman charioteer Arnuldus, whose tactics consisted of tiring his opponents or lulling them to sleep. More often, this die can roll side values two and three and a lesser chance to roll a one. 5.6% 27.8% 33.3% 11.1% 11.1% 11.1%
Weighted die A mysterious playing die found in a ruined house. Suspiciously, it tends to land on 1. This weighted die heavily rolls a side value of one. 66.7% 6.7% 6.7% 6.7% 6.7% 6.7%
Wisdom Tooth die A playing die made from a wisdom tooth. It is a die that is most likely to roll any side value. 16.7% 16.7% 16.7% 16.7% 16.7% 16.7%

Badges[]

Name Rank Description
Tin doppelganger's badge Tin Doubles the points of you[sic] last throw. Can be used once per game.
Tin badge of headstart Tin You gain a small point headstart at the start of the game.
Tin badge of defence Tin Cancels the effects of your opponent's tin badges.
Tin badge of fortune Tin Allows you to roll one die again. Can be used once per game.
Tin badge of might Tin Allows you to add one extra die to your throw. Can be used once per game.
Tin badge of transmutation Tin After your throw, change a die of your choosing to a 3. Can be used once per game.
Carpenter's badge of advantage Tin The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly.
Tin warlord's badge Tin You gain 25% more points for this turn. Can be used once per game.
Tin badge of resurrection Tin After an unlucky throw, allows you to throw again. Can be used once per game.
Silver doppelganger badge Silver Doubles the points of your last throw. Can be used twice per game.
Silver badge of headstart Silver You gain a moderate point headstart at the start of the game.
Silver badge of defence Silver Cancels the effect of your opponent's silver badges.
Silver badge of exchange Silver After your throw, you can roll a die of your choosing again. Can be used once per game.
Silver badge of fortune Silver You can roll up to two dice again. Can be used once per game.
Silver badge of might Silver Allows you to add an extra die to your throw. Can be used twice per game.
Silver badge of transmutation Silver After your throw, change a die of your choosing to a 5. Can be used once per game.
Executioner's badge of advantage Silver The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly.
Silver warlord's badge Silver Gain 50% more points this turn. Can be used once per game.
Silver badge of resurrection Silver After an unlucky throw, allows you to throw again. Can be used twice per game.
Silver king's badge Silver The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game.
Gold Doppelganger badge Gold Doubles the points scored from your last throw. Can be used thrice per game.
Golden badge of headstart Gold You gain a large point headstart at the start of the game.
Golden badge of defence Gold Cancels the effect of your opponent's golden badges.
Golden badge of exchange Gold After your throw, you can throw two dice of the same value again. Can be used once per game.
Golden badge of fortune Gold You can roll up to three dice again. Can be used once per game.
Golden badge of might Gold Allows you to add an extra die to your throw. Can be used thrice per game.
Golden badge of transmutation Gold After your throw, change a die of your choosing to a 1. Can be used once per game.
Priest's badge of advantage Gold The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly.
Golden warlord's badge Gold Gain double points for this turn. Can be used once per game.
Golden badge of resurrection Gold After an unlucky throw, allows you to throw again. Can be used thrice per game.
Golden emperor's badge Gold Triples the points gained for the formation 1+1+1. Can be used repeatedly.
Golden wedding badge Gold A memento of Agnes and Olda's big day. Allows you to throw up to three dice again. Can be used once per game.
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