Dice, or Farkle, is a mini-game and tutorial codex entry in Kingdom Come: Deliverance. It is played using six-sided dice, and is playable in every respectable tavern.
Rules[]
Farkle is a 2-player game, the first one to reach the specified amount of points wins (usually 4000).
Both players take turns playing, and as Henry, you always play first.
One's turn ends either by:
- Passing the turn by submitting the points.
- Getting a 'bust' by rolling and not having any scoring dice.
Dice[]
- Note: The following information is from the in-game tutorial.
If you want to try your hand at gambling, it's possible to play the dice game of Farkle in every respectable tavern.
The goal of this two-player game is to be the first to reach a certain number of points.
Six dice are thrown and the players alternate turns. Points are gained for every 1 or 5 thrown, and for three or more of a kind of any other number. Scoring is as follows:
- a single 1 is worth 100 points;
- a single 5 is worth 50 points;
- three of a kind is worth 100 points multiplied by the given number, e.g. three 4s are worth 400 points;
- three 1s are worth 1,000 points;
- four or more of a kind is worth double the points of three of a kind, so four 4s are worth 800 points, five 4s are worth 1,600 points etc.
- full straight 1-6 is worth 1500 points.
- partial straight 1-5 is worth 500 points.
- partial straight 2-6 is worth 750 points.
A player's turn always begins by throwing all six dice. The player then uses [A button on Xbox / X button on PlayStation] to select and set aside scoring dice, and at least one die must always be set aside. Then the player can throw the remaining dice again using [X button on Xbox / Square button on PlayStation] and the situation repeats. Scoring combinations are counted only for the current throw, not the entire turn.
The key element of the game is that if a throw does not produce a single scoring die, then the player's turn is over and all points scored up to that throw are forfeit. It is then the opposing player's turn to throw. For that reason, it's best to end your turn using [Y button on Xbox / Triangle button on PlayStation] before the risk that not a single die will score gets too high. Sometimes it's better not to set aside all the scoring dice you you've thrown, so you stand a better chance of scoring higher on the next throw.
Since each player uses his own dice, there's also an opportunity to cheat. But finding loaded dice isn't so easy.
The Devil's Head is a die with a side functioning as a wild Joker. Along with a pair of any other number, it forms three of a kind, e.g. two 1s and a Devil's Head is worth 1000 points. The Devil's Head on its own has no value though. If all the dice fall as Devil's Heads, there is no score.
Types of Dice[]
Types of Dice |
Name | Description | How to Obtain | 1 | 2 | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|---|---|---|---|
Alfonse's devil die TAA | One of Alfonse's custom-made dice, this one having a devil's head instead of a one. | Pick-pocketed from Mladota | 16.7% | 16.7% | 16.7% | 16.7% | 16.7% | 16.7% | |
Alfonse's die TAA | A playing die made specially for Alfonse. | Pick-pocketed from Mladota | 38.5% | 7.7% | 7.7% | 7.7% | 15.4% | 23% | |
Ambrose's dice AWL | Dice that belonged to Ambrose, the Sasau tailor, and now maybe to me? | Tell Ambrose to give you his dice, after you beat him at Farkle, during The Madonna of Sasau. | 28.6% | 21.4% | 7.1% | 7.1% | 14.3% | 21.4% | |
Biased die | A playing die someone tried to load to their advantage, but they didn't do a very good job. | Treasure map XXV
Pick-pocketed or looted from Old Thomas |
25% | 33.3% | 8.3% | 8.3% | 16.7% | 8.3% | |
Ci die | The second in the line of demonic playing dice. | Treasure map XV
Pick-pocketed or looted from Riddler or Berta during Game of Throws Pick-pocketed from a Townsman in Pribyslavitz that appears after you build the Tavern and the improvment Dice Games. |
13% | 13% | 13% | 13% | 13% | 34.8% | |
Devil's head TAA | A die that feels hot to the touch. In place of a one it has a devil's head, which is not something folk like to gaze upon... | Pick-pocketed from the Ledetchko player. | 16.7% | 16.7% | 16.7% | 16.7% | 16.7% | 16.7% | |
Die of misfortune | A playing die that you'd be better off throwing as far away as possible. | Treasure map II
Pick-pocketed or looted from Wolfram Pruda, Ringlet and the Riddler |
4.5% | 22.7% | 22.7% | 22.7% | 22.7% | 4.5% | |
Even number die | Playing die loaded in favour of even numbers | Treasure map XIX
3x from the beehive northwest of Samopesh |
6.7% | 26.7% | 6.7% | 26.7% | 6.7% | 26.7% | |
Fer die | The third and last in line of demonic dice. | Treasure map XXII
Pick-pocketed or looted from the townsman at Broken Wheel Tavern |
13% | 13% | 13% | 13% | 13% | 34.8% | |
Heavenly Kingdom die | A miraculous playing die, sent from the Heavenly Kingdom to the kingdom of men. | Ancient map II
Pick-pocketed or looted from Master Karel, the townsman at Sasau Wagoners' Inn, the townsman at the Inn of Talmberg and the townsman at the Inn of Uzhitz Pick-pocketed from Fletching |
36.8% | 10.5% | 10.5% | 10.5% | 10.5% | 21% | |
Henry's Beta Die | A playing die that Henry secretly made to bring him luck in love, which is why he'd rather not use it to gamble with. | Henry's house
Pick-pocketed or looted from the Riddler |
11.1% | 44.4% | 11.1% | 11.1% | 11.1% | 11.1% | |
Holy Trinity die | A blessed playing dice consecrated to the Holy Trinity in the hope of falling on three. | Treasure map X
Charlatan during Miracles While You Wait. |
18.2% | 22.7% | 45.5% | 4.5% | 4.5% | 4.5% | |
Lu die | The first of the line of demonic dice. | Treasure map XXI
Buy from Wayfarer. Pick-pocketed from a Townsman in Pribyslavitz that appears after you build the Tavern and the improvment Dice Games. |
13% | 13% | 13% | 13% | 13% | 34.8% | |
Lucky die | When fortune smiles on you, smile back. Otherwise you'll look suspicious. | Ancient map V Treasure map XVIII |
27.3% | 4.5% | 9.1% | 13.6% | 18.2% | 27.3% | |
Lucky playing die | A playing die that brings luck more often that you'd expect. | Ancient map I
Treasure map VI |
33.3% | 0% | 5.6% | 5.6% | 33.3% | 22.2% | |
Matthias' lucky dice AWL | Playing die that brings Matthias luck. I heard he carved it himself. From bigger dice. | Steal from Matthias's trunk, during Matchmaker.
Pick-pocketed or looted from the Johanka after The Madonna of Sasau |
27% | 5% | 9% | 14% | 18% | 27% | |
Odd die | Playing die loaded in favor of odd numbers. | Ancient map III
Treasure map I Pick-pocketed from Fletching |
26.7% | 6.7% | 26.7% | 6.7% | 26.7% | 6.7% | |
Shrinking playing die | One of the few properly loaded dice, loaded in favour of its holder. | Treasure map IV | 22.2% | 11.1% | 11.1% | 11.1% | 11.1% | 33.3% | |
Strip die | Legend has it that dice can strip more than one maiden. | Win twice in Strip Dice during Next to Godliness
Pick-pocketed or looted from the Riddler |
25% | 12.5% | 12.5% | 12.5% | 18.8% | 18.8% | |
The commonest die | An exceptionally well-loaded die. | Pick-pocketed or looted from Wolfram Pruda, Rock and the Riddler | 16.7% | 16.7% | 16.7% | 16.7% | 16.7% | 16.7% | |
Unpopular die | Sometimes the dice fall well, sometimes not. This one probably not | Treasure map V
Treasure map VII |
9.1% | 27.3% | 18.2% | 18.2% | 18.2% | 9.1% |
There are also 4 unobtainable dice not listed in the table: Another die, The least common die, Uncommon die, and the second variant of The commonest die.
Dice Effects[]
All the values in this table are given in percentage (%)
Dice Effects |
Name | side 1 | side 2 | side 3 | side 4 | side 5 | side 6 | |
---|---|---|---|---|---|---|---|
Alfonse's devil die TAA 1 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | |
Alfonse's die TAA | 38.5 | 7.7 | 7.7 | 7.7 | 15.4 | 23 | |
Ambrose's dice AWL | 28.6 | 21.4 | 7.1 | 7.1 | 14.3 | 21.4 | |
Biased die | 25 | 33.3 | 8.3 | 8.3 | 16.7 | 8.3 | |
Ci die | 13 | 13 | 13 | 13 | 13 | 34.8 | |
Devil's head TAA 1 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | |
Die of misfortune | 4.5 | 22.7 | 22.7 | 22.7 | 22.7 | 4.5 | |
Even number die | 6.7 | 26.7 | 6.7 | 26.7 | 6.7 | 26.7 | |
Fer die | 13 | 13 | 13 | 13 | 13 | 34.8 | |
Heavenly Kingdom die | 36.8 | 10.5 | 10.5 | 10.5 | 10.5 | 21.1 | |
Henry's Beta Die | 11.1 | 44.4 | 11.1 | 11.1 | 11.1 | 11.1 | |
Holy Trinity die | 18.2 | 22.7 | 45.5 | 4.5 | 4.5 | 4.5 | |
Lu die | 13 | 13 | 13 | 13 | 13 | 34.8 | |
Lucky die | 27.3 | 4.5 | 9.1 | 13.6 | 18.2 | 27.3 | |
Lucky playing die | 33.3 | 0 | 5.6 | 5.6 | 33.3 | 22.2 | |
Matthias' lucky dice AWL | 27 | 5 | 9 | 14 | 18 | 27 | |
Odd die | 26.7 | 6.7 | 26.7 | 6.7 | 26.7 | 6.7 | |
Shrinking playing die | 22.2 | 11.1 | 11.1 | 11.1 | 11.1 | 33.3 | |
Strip die | 25 | 12.5 | 12.5 | 12.5 | 18.8 | 18.8 | |
The commonest die | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | 16.7 | |
Unpopular die | 9.1 | 27.3 | 18.2 | 18.2 | 18.2 | 9.1 |
1 Alfonse's devil die and Devil's head have a devil head instead of a 1, when rolled, the head becomes any number that gives an advantage to the player, but it cannot score on its own.
Notable players[]
Each tavern has a specific unnamed NPC "Townsman" whom you can play against, will always wear some sort of expensive attire, and whom will allow you to make bets between 50 and 100 groschen. These NPCs always have at least some sort of special die that you can loot or pickpocket from them.
Additional non-Townsman NPC players below:
Quests[]
Notes[]
- The best dice for playing Farkle are undoubtedly a full set of 6 Lucky Playing Dice. Out of all the dice they are most likely to fall on either a 1 or a 5 (combined chance of 66.6%), and even when they don't - two out of three times they'll fall on a 6, so there's a reasonable chance of getting a three of a kind. In fact, with this combination of dice, it is not unusual to win in the first turn of playing, and it is quite hard to lose.
- Missing Lucky Playing Dice can be substituted with Alfonce's dice, since they have similar properties (though Alfonce's dice aren't as good).
- A full set of 6 Odd dice is also a good choice, and a bit easier to obtain, since they are more common.
- Having the Perfect Throw perk from the Agility skill tree, will make you roll better, which increases your chances of winning.
- A temporary perk granted by drinking Pribyslavitz Boar beerFTA is increased luck at dice.
- Winning a total of 1,000 while playing Farkle will grant you the achievement/trophy Gambler.
- Winning the dice tournament in the The Amorous Adventures of Bold Sir Hans Capon will grant you the achievement/trophy I can quit anytime.
- While dice games were popular during the time period depicted, the game of Farkle is modern, having been invented in the mid-20th century.