Buffs and Debuffs are game mechanics that temporarily or permanently change Henry's skills, stats, health, stamina etc. and affecting gameplay in a variety of ways.
Buffs are positive status effects that improve abilities, increasing proficiency in one or several talents. Buffs can be gained through things such as Potions or being serviced at a Bathhouse. Debuffs are negative status effects that reduce abilities, rendering them weaker, slower, or less proficient in some areas. Debuffs can be gained in several ways.
Buffs[]
Buffs |
Icon | Buff Name | Description | How to Earn | Result |
---|---|---|---|---|
Aesop Potion Effect | You feel as if you'd been born in the saddle and raised by dogs | Dogs won't bark at you.
Horsemanship +5 | ||
Alpha Male | Your needs have been satisfied and it shows. You're feeling self-confident. | Have sex. | Charisma +2 | |
Amor Potion Effect | Others look up to you now.
Charisma +5 |
Charisma +5 | ||
Aqua Vitalis Effect | You feel like Achilles. You can easily overcome wounds.
Strikes will wound you 50% less. |
Incoming Damage -50% | ||
Artemisia Potion Effect | The bitter taste of Artemisia will put strength in your blood, but also bewilder your eyes with strange visions. | Strength +5
Warfare +5 | ||
Bard Potion Effect | What comes into your head comes out of your mouth. You have the patter of a market trader. | Speech +5 | ||
Bivoj's Rage Effect | You feel strength and rage rise inside you. You will crush anyone who stands in your path! Damage inflicted in melee combat is increased. Defence is decreased | Melee Damage +50% & lowered Defence | ||
Bowman's Brew Effect | Your hand is steadier when shooting, and your archery skill increased. | Bow +5 | ||
Buck's Blood Effect | Your Stamina recovery is temporarily increased | Stamina +50% | ||
Embrocation Effect | Your joints and muscles have stopped troubling you. | Agility +5 Defence +5 | ||
Freshly Shorn | You've used the bathhouse services. The bathwenches' skill with scissors and razor has made a new man of you. Your Charisma is temporarily increased by 1. | Change hairstyle or facial hair. | Charisma +1 | |
Healing | Food and potions regenerate your health. | |||
Lazarus Potion Effect | Drinking this potion would rouse even the dead. You feel energy, life and Strengh coursing through your veins. Time to go out into the world and do great deeds! | Fully heals over 5 minutes & removes Hangover | ||
Marigold Potion Effect | You feel your Strength returning, your health is gradually returning. | Removes Hangover and heals for 30 | ||
Nighthawk Potion Effect | The slightly toxic ingredients in this potion have dillated your pupils, so you can see better in the dark and gloom. | See better in the dark | ||
Padfoot Potion Effect | Your movements are loose, your step light, your breath and heartbeat slowed. Stealth, lockpicking and pickpocketing are much easier for you. | Stealth +5
Pickpocketing +5 Lockpicking +5 | ||
Reading Spot | You are in a good place to read a book. Reading will be faster and you will learn more from your books. | Sit down. | Sitting on a bed provides 100% comfort. Sitting on a bench provides 80% comfort. | |
Smitten | When you're smitten by love, the world seems more beautiful than before. And maybe you seem more beautiful to the world. | Complete Courtship | Charisma +3 | |
Spurs | Wearing spurs increases your horsemanship skill to an extent that depends on | Wear Spurs | Bonus to Horsemanship | |
Sore throat | Human vocal chords aren't designed for making animal noises. It'll take a while before your throat is settled enough to start barking again. | Only available during the quest No Rest for the Wicked while trying to scare Fearless Felix's mates. | Cooldown timer until Henry can bark again. |
Debuffs[]
Debuffs |
Icon | Debuff Name | Description | How to Earn | How to Remove |
---|---|---|---|---|
Alcoholic | You're an alcoholic and look and behave like one. Your Strength, Agility, Vitality, Speech and Charisma are reduced by -3. The only cure is lengthy abstinence or Hair o' the Dog potion. | |||
Bane Potion Effect | You have cramps and pains, shortness of breath. You are slowly dying of poisoning. You gradually lose 110 Health points. | |||
Bleeding | You are bleeding and the wound must be bandaged quickly or you will bleed to death
Or, with the Thickblooded perk: You are bleeding. Unless you treat your wounds with a bandage, you will slowly lose health and die, but since you have the Thickblooded perk, it will be slower. The bleeding will not stop on its own. |
Get hurt | ||
Dollmaker Potion Effect | Your muscles are frozen, your limbs out of control, your whole body wooden. You can move only with the greatest difficulty. Combat skills with weapons or unarmed -5. | |||
Drunkenness | A state of spiritual well-being that only the drunk himself can appreciate. | Consume an alcoholic beverage. | ||
Effects of Poison | You feel ill, have pains in your guts. You've been poisoned with something. You gradually lose 50 Health points. | |||
Food Poisoning | You' ve got food poisoning. Next time, be more careful what you eat.
Your Health is gradually deleting and so are your Strength, Agility and Vitality in proportion to the degree of poisoning. |
Eat unfresh food. | ||
Hair o' the Dog Effect | This potions cured you of the effects of your alcoholism, but at what price. You look like you could throw up any minutes and your Charisma is lowered. | |||
Hangover | You have a splitting headache and a feeling of great regret.more | After Drunkenness ends | ||
Hunger |
You're hungry. Your stamina is decreased and eventually you will start losing health. |
Let your nourishment fall below 50 | Eat some food | |
Lullaby Potion Effect | You are feeling tired, you want to sleep, you close your eyes. You sleep. | |||
Overeating | You have gorged too much food and you feel sick. Your maximum Stamina is lowered. | Eat til your Nourishment is over 100 | ||
Overloading | You are carrying too much weight. Your maximum speed is lowered. Place some of your stuff into your horse's inventory or just drop something on the ground. You can't sprint, your walk is slower, your attacks and dodges are slower and you attacks cost you more stamina. | Carry more than your load capacity. | ||
Released Prisoner | Your stay in jail has left you malnourished and in an overall weak condition. Your Strength, Agility and Vitality are lowered, The longer you've been in jail, the worse the penalties. | Commit a crime and be sent to jail. | Loss of Strength, Agility and Vitality. | |
Tiredness |
You are exhausted. You cannot concentrate and your speech is not so pursuasive as usual. Also your charisma has taken a hit. Eventually, you will start fainting. |
Let your energy fall below 50 | ||
Witch Potion Effect | The world is spinning, strange colours everywhere. You hear voices in your head, see things that aren't there... You feel like you're on the road to Hell. | |||
Fake Blood | Of course you're poisoned, and it serves you right! Only a total blockhead would drink such swill. |
Active Perks[]
Active Perks |
Icon | Name | Description | Requirement |
---|---|---|---|
Against All Odds | You're outnumbered and get a 20% bonus on Strength, Agility, warfare and defence. | Against All Odds | |
Balanced Diet | You have a +1 bonus on Vitality and Agility due to five days of healthy eating without overeating or going hungry. | Balanced Diet | |
Berserk | The number of wounds you got enraged you, making your Stamina regenerate four times faster. | Berserk | |
Blacksmith's Son | You've got a weapon you repaired yourself. You get an attack bonus. | Blacksmith's Son | |
Blessed by Backers | You've seen a new piece of art. You get a Charisma bonus for a while. | Art Connoisseur | |
Blood Rush | After beating your first opponent, you get a 50% attack bonus and your Stamina will regenerate one quarter faster. | Blood Rush | |
Brute | You get a permanent +2 bonus on Strength, but also a -1 Speech and Charisma penalty. | Brute | |
Clean conscience | You sleep better with a clean conscience, and with the weight of your mind you can learn things a bit faster. You get 5% more experience. | Slept at least 4 hours after doing penance for your sins in the quest The Wicket Gate.
(DLC: A Woman's Lot required) | |
Crouching Chameleon | You're crouched and not moving, so you get a 30% Stealth bonus. | Crouching Chameleon | |
Flower Power | You've got enough herbs on you to make a more charismatic impression. You get a +2 Charisma bonus. | Flower Power | |
Forester | Your conspicuousness and visibility fall sharply when in the woods, so you can be stealthier. Useful, especially when stalking people. | Forester | |
Last Gasp | You received a fatal blow and along with it extra health for a final lunge. | Last Gasp | |
Light Armour | You're not wearing plate armour and it's 50% easier for you to dodge the attacks of opponents. | Light Armour | |
Local Hero | Your reputation is strong enough for you get a bonus on Strength, Speech, Agility and Vitality. But you face tougher penalties for wrongdoing and your reputation improves more slowly. | Local Hero | |
Luck of the Drunk | It'll be 30% easier to open locks when drunk, but it will also be 30% noisier. | Luck of the Drunk | |
Nice Doggy | You've got a cute doggie, so people quickly take a liking to you. You get a +1 Charisma bonus. | Have Mutt following you.
(DLC: A Woman's Lot required) | |
Night Rider | Your Stamina will regenerate 20% faster at night, but 10% slower during the day. | Night Rider | |
Padding | You're wearing armour with padding that you fixed yourself, so it's not so noisy and neither are you. | Stuffing | |
Rain Man | You move almost silently in the rain. The noise of your footsteps is reduced by 70%. | Rain Man | |
Resistance | You get a permanent +2 bonus on Vitality. | Resistance | |
Rider on the Storm | Your horse will be extremely skittish in storms, but will shy less in any other weather. | Rider on the Storm | |
Sadist | When you draw an opponent's blood, it gives you a +1 Strength bonus. | Sadist | |
Savage | Players who are in the wilds will gain a +1 bonus to Strength, Agility, Vitality, and Speech. | Savage | |
Saville Row | You're wearing clothes you repaired yourself. Each item gives you a 0.5 Charisma bonus up to a maximum of +2. | Saville Row | |
Serrated Edge | You've got a weapon you sharpened yourself, which has a 15% greater chance of causing bleeding. | Serrated Edge | |
Seven Mile Boots | You're wearing boots you fixed yourself. Sprinting costs you 20% less Stamina. | Seven Mile Boots | |
Tin Opener | You've got a weapon you sharpened yourself, which causes 15% more damage to an opponent's armour. | Tin Opener | |
Washed Fragrance | You've got freshly laundered clothes, giving you a +1 Charisma bonus. | Fragrance |
Injuries[]
Injuries |